Archive for the ‘character’ Category


Saturday, May 1st, 2010

My rollerblader was recently picked and displayed on rollernews website, and remind me I have never posted the finished character.

So there he is.
The charater is under 8500 tris 2048 map for color, normal and specular, ready to go in a next gen game :)

rendered in XSI with simple point light

WIP rollerblader – Highpoly

Wednesday, May 28th, 2008

Here is the highpoly of my rollerblader sculpted in Zbrush.

I used a profesionnal skater whose name is Chris Haffey as a reference.

I will make a low polygon character for this one, and put him on action in a scene that I have in mind.

Moloch WIP

Friday, March 28th, 2008

This is my current WIP.

It’s based on a great concept made by Florent Maudoux for Rackham.

Where I am so far.


The modeling is complete at this stage.
All the polygonal modeling, and sculpting studies was made in Silo.
This is my first character mainly sculpted in Zbrush. I almost only used Mudbox for detailing before and a little bit Zbrush at the very end for some extra details. The only things that I can is that Zbrush is great.